Opened 14 years ago
Closed 13 years ago
#9090 closed Patch - Feature (Won't Fix)
[PATCH] Allow launching of mythgame games via network control calls, and cause mythgame games to be killed when a jump-point is activated
Reported by: | Owned by: | robertm | |
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Priority: | minor | Milestone: | unknown |
Component: | Plugin - MythGame | Version: | Unspecified |
Severity: | medium | Keywords: | mythgame, myth_system, jumppoints |
Cc: | Ticket locked: | no |
Description
This patch adds a command
play game {GameName?} [SystemName?]
to the network interface which causes a MythGame? game to be launched. It also modifies how myth_system functions to allow better killing of subprocesses which have spawned their own subprocesses (such as many mythgame games) and implements a mechanism by which whenever a jump-point is jumped to whilst a game is running (which can only really happen via the network interface) the game in question will be killed.
Attachments (1)
Change History (7)
Changed 14 years ago by
Attachment: | mythgame-remote-launch.patch added |
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comment:1 Changed 14 years ago by
Cc: | beirdo added |
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Owner: | changed from robertm to beirdo |
Status: | new → assigned |
comment:2 Changed 13 years ago by
Component: | Plugin - MythGame → MythTV - MythSystem |
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I'll put this back to MythGame? once the MythSystem? portion has been gone over
comment:3 Changed 13 years ago by
Cc: | beirdo removed |
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Component: | MythTV - MythSystem → Plugin - MythGame |
Owner: | changed from beirdo to robertm |
The support for JumpAbort? was added to MythSystem? in the mythsystem-rewrite branch. Putting this back to MythGame? for further work.
comment:4 Changed 13 years ago by
Hi James,
I have some time to look at this in the next week or two, but the mythsystem syntax has likely changed enough that the mythgame part of this patch needs some changes-- if you get a chance, you might want to see what the status is against trunk and if it needs updates, attach them here-- that way I have something clean to work with when I get to the ticket in the near future.
Thanks
comment:5 Changed 13 years ago by
Summary: | Patch to allow launching of mythgame games via network control calls, and cause mythgame games to be killed when a jump-point is activated → [PATCH] Allow launching of mythgame games via network control calls, and cause mythgame games to be killed when a jump-point is activated |
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Type: | defect → Patch - Feature |
comment:6 Changed 13 years ago by
Resolution: | → Won't Fix |
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Status: | assigned → closed |
No response to the request to update this for trunk. I am still willing to apply an updated version, but I don't have the time to reimplement this myself.
I'd be happy to look over the myth_system part of this post 0.24 release.